Brand and style guide

One language for the app and the site.

Everything here is generated from the same sources the iPhone app uses: design/tokens.json for color, type, space and motion, and the piece and mark builders in design/. Change a token there and both platforms follow.

Mark

The queen from our own piece set. It is one compound path, so the line across her crown is a real cut-out that works on any background. Keep clear space of half the mark's height on every side, and don't use it smaller than 16 px.

Wordmark on light
Wordmark on ink
Mark in coach blue, ink and bone
App icon
App icon: light, dark and tinted appearances
  • • Don’t redraw, outline, rotate or add effects to the queen.
  • • Don’t put the mark on a busy photo; use a solid field.
  • • The wordmark is outlined Archivo Expanded. Never retype it.
  • • Coach blue for the mark, ink for the type, bone on dark.

Color

A near-monochrome interface of ink on chalk, so color can carry meaning. Coach blue is the brand and the color of good moves. Vermilion is danger. Every text pair meets WCAG AA in both themes. Left half of each swatch: light theme. Right half: dark.

Surfaces and ink

canvas

#F2F2EF / #0F1014

App and page background

surface

#FBFBFA / #17181D

Panels, cards, sheets

surfaceSunken

#E9E9E5 / #0B0C0F

Wells, inputs, track backgrounds

line

#DCDCD6 / #2A2B32

Hairline rules and borders

ink

#16171B / #EDECE7

Primary text

ink2

#4A4B52 / #B4B4BA

Secondary text

ink3

#66676E / #85868F

Tertiary text, placeholders, meta

Coach and meaning

coach

#2347D6 / #7B93FF

Brand and coach ink: primary actions, best moves, links

coachTint

#E3E8FB / #1C2448

Coach-tinted backgrounds

danger

#B83E0B / #FF7A45

Blunders, threats, refutations (text-safe vermilion)

dangerFill

#D1450E / #FF6A33

Vermilion for arrows, badges and meter fills

mistake

#A45805 / #FFA94D

Mistake (?) glyphs and labels

inaccuracy

#886700 / #E8C35A

Inaccuracy (?!) glyphs and labels

success

#0B785F / #43D3A8

Found the better move, good results

alt

#E69F00 / #F2B33D

Alternative-move arrows (drawn hollow)

plan

#0E9F7E / #3CCFA6

Plan arrows (drawn dashed)

weak

#A64D99 / #D488C8

Weak-square marks

Boards

heather · default#EAE9EE / #A29FB1

ash#ECEAE5 / #A8A39B

contrast#FFFFFF / #7E7C8C

Default board. Chosen because both coach-blue and vermilion arrows stay distinct from the squares under protanopia and deuteranopia simulation.

Type

Two families, both SIL Open Font License, self-hosted on the web and bundled in the app. Newsreader is the coach's voice and our headlines. Archivo does the work: interface text, numbers and notation, with its expanded cut for the wordmark and small labels. Moves use figurines from our own pieces instead of letters.

AaOptical sizes 6–72, weights 300–700
Newsreader: headlines and the coach
AaWeights 300–800, tabular figures
Archivo: interface, numbers, notation
AaWidth axis at 125
Archivo Expanded: wordmark and eyebrows

display

Newsreader 500 · 56

Stop, look, find it.

title

Newsreader 500 · 26

Find a better move

coach

Newsreader 400 · 18

The key move is Qg5, which attacks the knight on e5 and the pawn on g2 at once.

title3

Archivo 600 · 19

Get stopped on the moves that matter

body

Archivo 400 · 16

In the opening, NRV Coach plays what people at your level actually play.

label

Archivo 600 · 14

Try again

notation

Archivo 500 · 15, tabular

Nxe5 Qg5 O-O exd8=Q+

eyebrow

Archivo Expanded 650 · 11.5

The coach stopped you

Pieces: Classic Soft

The heads of the classic pieces on slim bands, with no stands, every piece about as tall as the knight. White pieces have a thin grey outline and black pieces none; both have a soft top-to-bottom fill, a few fine detail lines and a soft shadow.

Figurines for notation take the text color.

6 shapes × 2 colors, generated by design/pieces/build_pieces.py. The knight is adapted from Colin M.L. Burnett's knight under the BSD license (notice); every other piece is our own.

Board language

One timeline at a time: every arrow and mark belongs to the position on the board. Meaning is always carried by shape and glyph as well as color, so nothing depends on telling red from green.

h1g2f3e4d5c6b7a8??
  • Best move

    Coach blue, solid. The move you should play.

  • Threat or refutation

    Vermilion, with a ring around the attacker.

  • Plan

    Dashed: an idea, not a forcing move.

  • Alternative

    Hollow: also playable.

  • Target

    Tint plus a dashed frame: a piece under attack.

  • Key square

    Blue tint: where the idea happens.

  • Verdict badges

    Blunder Mistake Inaccuracy Best move Book move

Browsing

Looking at the past is neither good nor bad, so it uses neutral ink, never blue or vermilion. Every cue has a shape: a dashed ring, a dashed chip, a fork.

6/18

Earlier position

After 3…Nf6 · the game is at 9…e4

a8b7c6d5e4f3g2h1
  • Dashed ring and step chip

    Ink 3 on the canvas, outside the board, so it stays readable on dark squares. The chip counts the move shown; tapping it goes back to live.

  • Dashed origin square

    A move played on an earlier position waits for Play from here: the square it left is outlined.

  • Side lines

    Taken back

    10.Nd4?? c5 11.Nb5

    Moves cut from the game stay in the list under the move that replaced them, view only, with their verdict glyphs.

My games

A quiet scoresheet archive and a review on the play screen's board. The review's coach card is the live card, rebuilt from the saved mistake, and Try again from here stays the primary action.

The Unfinished chip

Unfinished

A dashed ink 3 border, like the browsing ring: dashed means not settled. No result (or *): closed, abandoned or still being played.

5.Nxf7 was a blunder

Move 5 · White · winning chances down 65 points

Your winning chances66% → 1%

This line ends in checkmate against you.

Line

Your marks

Players can draw on the board while they play. Their marks are pencil, not coach: graphite or olive, an open-headed line and a square ring, so they never read as a best move or a threat.

a8b7c6d5e4f3g2h1
  • Pencil arrow

    A stroked line with an open head and a light halo. Coach arrows are always solid shapes.

  • Square ring

    A solid rounded border, no fill. Coach targets are dashed and tinted; threats get a circle.

  • Two pencils

    Graphite by default, olive with Shift, Alt or Cmd. The color is the player's own; it carries no meaning.

  • Gestures

    Web: right-click and drag for an arrow, right-click a square for a ring, the same mark again removes it. Any left click, the next move or Escape clears them. iPhone: the Draw button in the Play toolbar, then drag for an arrow and tap for a ring.

  • Local and decorative

    Marks are never saved or sent, are hidden from screen readers, and clear when the coach stops you: the coach owns the board then.

Opening practice

Pick an opening and NRV Coach steers into it, then plays what people at its level play. Opening is a main setup field and blank means Random. In the game a quiet book line says where you are: an open book while on the line, a closed book once out. Leaving the line is never danger, so it never turns vermilion.

Opening field, blank: Random is the default (NRV Coach’s normal rating book)
A chosen opening: coach tint, target thumbnail, settings in one line, ✕ back to Random
  • Sicilian Defense
Picker rows: 56 px target board oriented to the opening’s side, name, ECO, side badge, the line in figurines

On the line, Sicilian Najdorf

On the line: open book, coach blue

In book

In book, with NRV Coach’s share at its level

Out of book after 6 h3

Out of book: closed book, ink3, never vermilion

2 d4 avoids the Najdorf

Avoided before the target position

Book unavailable. NRV Coach plays on its own.

No book data (explorer down)

The book cue above the move list, in every state

Opening practice

You left the line · 6.h3

Not a mistake: the coach stopped you because you asked to stay on the line. Try the book move, or play on from here.

At ~1500, players usually play , or .

“You left the line”: a closed book, no verdict colour; Try again stays primary, Play on keeps the move

The Najdorf goes here.

The usual move on the line (no lookup: the path’s move)
  1. 1e4c5
  2. 2Nf3d6
  3. 3d4cxd4
  4. 4Nxd4Nf6
  5. 5Nc3a6
  6. 6h3e5
Move list: a small blue dot after each move played on the line or in book; the move that left gets none

Components

Few components, used the same way everywhere. One primary action per view, and on the coach card it is always Try again.

Buttons: primary, secondary, ghost, quiet
Icons: 24 grid, 1.75 stroke, drawn for NRV
Your winning chances63% → 44%
Win meter: chances before and after, from the player's side

The coach stopped you

Mistake · Bb5

Coach header

Motion and space

Motion explains what changed on the board; it is never decoration. Space follows a 4-point scale, corners stay small.

Piece move

180 ms

Ease out. Fast enough to never wait on, slow enough to follow.

Coach panel

260 ms

Rises 8 px and fades in. Never covers the board.

Line step

650–900 ms

Autoplay pace when stepping through a line.

Reduced motion

1 ms

Animations collapse to cuts when the system asks for less motion.

4
8
12
16
20
24
32
40
56
80
Radii: 3 · 6 · 10 · 14 px, board 6 px

Voice

The coach talks like a strong friend at the board: specific, calm, brief. It names the move and the squares, says what changes, and never scolds. No hype, no emoji, no engine jargon unless you ask for it.

Say

That drops your bishop: Nxa6 simply takes it.

Oops! That move might not be optimal. 😅

Find a better move.

Unlock your potential with a smarter move!

Your winning chances went from 63% to 44%.

Evaluation: −0.84 (depth 18).

That’s it: Nxd4. Back to the game.

Amazing!!! You’re a genius! 🎉